Back

Human Movement Science

Elsevier BV

All preprints, ranked by how well they match Human Movement Science's content profile, based on 13 papers previously published here. The average preprint has a 0.01% match score for this journal, so anything above that is already an above-average fit. Older preprints may already have been published elsewhere.

1
Investigating the effect of visual threat in virtual reality on perceiving postural instability onset

McIlroy, R. E.; Barnett-Cowan, M.

2023-11-17 neuroscience 10.1101/2023.11.17.567574 medRxiv
Top 0.1%
22.7%
Show abstract

BackgroundSensory information processing plays a crucial role in monitoring the timing of external and internal events, including the control of balance. While previous research has investigated the role of vision in the perceived timing of postural instability onset with eyes closed and open, it is important to further explore the influence of visual context. Virtual reality offers a unique opportunity to manipulate visual information and assess its impact on balance control and the perceived timing of sensory events. Research QuestionDoes visual information, particularly visual threat presented in virtual reality, alter the perceived timing of postural instability onset? MethodsTwo temporal order judgment tasks were conducted using virtual reality to manipulate visual information. Participants were placed on a virtual skyscraper to induce visual threat. The experiments investigated the impact of visual information on the perceived onset of postural instability while manipulating the presence/absence of visual threat. ResultsWith vision available but without visual threat, the onset of a postural perturbation needed to occur 10.71-12.33 ms before a reference sound stimulus to be perceived as simultaneous. With visual threat, the onset needed to occur 4.45 ms before auditory cue onset to be perceived as simultaneous. While these delays were not significantly different from true simultaneity of perturbation and sound onset, participants were significantly more precise in their judgments when threatening visual information was present. SignificanceOur results show that visual context, particularly visual threat presented in virtual reality, may alter the perception of perturbation onset and the precision of judgments made. This has implications for understanding the role of vision in balance control and developing interventions to improve balance and prevent falls.

2
Altering sensory cues for spatial navigation does not impose a dual-task effect on gait and balance

Beech, S.; McCracken, M. K.; Geisler, C.; Dibble, L. E.; Hansen, C. R.; Creem-Regehr, S. H.; Fino, P. C.

2026-03-18 physiology 10.64898/2026.03.16.712118 medRxiv
Top 0.1%
17.8%
Show abstract

Walking is an attentionally demanding process that draws from a limited pool of attentional resources. Dual-task assessments, where individuals perform a cognitive task while walking, often reveal changes in gait and balance due to competing attentional demands. As cognitive task difficulty increases, the attentional resources necessary to complete the task also increase, leading to greater interference with gait and balance. However, these interactions are typically examined using contrived lab-based tasks, leaving it unclear how the cognitive processes engaged during real-world movement impact walking. In the present study, we investigated whether increasing the attentional demand of spatial navigation, a cognitive process intrinsically linked to movement, interferes with gait and balance. Healthy adults completed an ambulatory virtual reality homing task in which they walked through a virtual environment and navigated to previously visited locations while wearing ankle and lumbar trackers. We increased the attentional demand of navigation by removing sensory cues during this homing phase: full cues, visual cues only, or self-motion cues only. Navigation performance declined as sensory cues were removed, but we observed no corresponding changes in their spatiotemporal gait and balance metrics. These results show that, in healthy adults, increasing the attentional demand of spatial navigation does not interfere with gait and balance during real-world movement. This finding suggests that locomotor control may be robust to navigation-related cognitive demands. Further research is needed to determine why navigation did not interfere with mobility and to clarify the relationship between these two interconnected processes.

3
Mental fatigue has only marginal effects on static balance control in healthy young adults

Weissinger, K.; Bach, M. M.; Brachman, A.; Stins, J. F.; Beek, P. J.

2023-07-07 neuroscience 10.1101/2023.07.05.547754 medRxiv
Top 0.1%
17.3%
Show abstract

We examined the influence of mental fatigue on static balance control in healthy young adults to gain greater clarity about this issue than provided in previous research. Based on the prevailing assumption in pertinent literature, we hypothesized that mental fatigue leads to a reduced cognitive regulation of quiet upright standing, as reflected in center of pressure (COP) excursions. More specifically, we hypothesized that the influence of mental fatigue on balance control depends on the attentional effort required by the balance tasks being performed. To test these hypotheses, 44 young adults (24 women and 20 men) were quasi-randomly assigned to either an experimental group that was mentally fatigued (using the TloadDback-task with individualized settings) or a control group (who watched a documentary). Before and after the intervention the participants performed six balance tasks that differed in (attentional) control requirements, while their COP was being recorded. From these time-series sway variability, mean speed, and sample entropy were calculated and analyzed statistically. Additionally, mental fatigue was assessed using VAS scales. Statistical analyses confirmed that the balance tasks differed in control characteristics and that mental fatigue was elevated in the experimental group, but not in the control group. Nevertheless, no significant main effects of mental fatigue were found on any of the COP measures of interest, except for some non-robust and difficult to interpret interaction effects involving the factor group. These results suggest that, in young adults, postural control in static balance tasks is largely automatic and unaffected by mental fatigue.

4
Rapid motor adaptation to bounce perturbations in online Pong game is independent from the visual tilt of the bouncing surface

Mikula, L.; 't Hart, B. M.; Henriques, D. Y. P.

2022-02-19 neuroscience 10.1101/2022.02.16.480739 medRxiv
Top 0.1%
17.2%
Show abstract

Motor adaptation describes the ability of the motor system to counteract repeated perturbations in order to reduce movement errors. Most research in the field investigated adaptation in response to perturbations affecting the moving hand. Fewer studies looked at the effect of a perturbation applied to the movement target, however they used simplistic visual stimuli. In this study, we examined motor adaptation to perturbations affecting the motion of dynamic targets. In addition, we asked whether external visual cues in the environment could facilitate this process. To do so, participants were asked to play an online version of the Pong game in which they intercepted a ball bouncing off a wall using a paddle. A perturbation was applied to alter the post-bounce trajectory of the ball and the wall orientation was manipulated to be consistent or not with the ball trajectory. The "trained tilt" group (n = 34) adapted to the consistent condition and the "trained horizontal" group (n = 36) adapted to the inconsistent condition. In case participants optimally integrate external visual cues, the "trained tilt" group is expected to exhibit faster and/or more complete adaptation than the "trained horizontal" group. We found that the perturbation reduced interception accuracy. Participants showed large interception errors when the perturbation was introduced, followed by rapid error decrease and aftereffects (errors in the opposite direction) once the perturbation was removed. Although both experimental groups showed these typical markers of motor adaptation, we did not find differences in interception success rates or errors between the "trained tilt" and "trained horizontal" groups. Our results demonstrate that participants quickly adapted to the dynamics of the pong ball. However, the visual tilt of the bouncing surface did not enhance their performance. The present study highlights the ability of the motor system to adapt to external perturbations applied to a moving target in a more dynamical environment and in online settings. These findings underline the prospects of further research on sensorimotor adaptation to unexpected changes in the environment using more naturalistic and complex real-world or virtual reality tasks as well as gamified paradigms.

5
Predictive visual patterns during table tennis forehand rallies

Shinkai, R.; Ando, S.; Nonaka, Y.; Kizuka, T.; Ono, S.

2024-05-14 physiology 10.1101/2024.05.10.593485 medRxiv
Top 0.1%
12.8%
Show abstract

The purpose of this study was to clarify predictive visual patterns of skilled table tennis players during forehand rallies. Collegiate male table tennis players (n = 7) conducted forehand rallies at a constant tempo (100, 120 and 150 bpm) using a metronome. In each tempo condition, participants performed a total of 30 strokes (three conditions). Gaze fixation time, gaze targets and saccade eye movements were detected by video footage of an eye tracking device. We found that participants gazed at a ball approaching them only 20 % of the total rally time. Participants tended to gaze at the ball when the opponent hit the ball and move their gaze away from the ball after that. Furthermore, saccades were directed toward the opposite side of the court including the opponent after tracking the ball. These findings suggest that focusing on the opponent motion is important for successful forehand table tennis rallies. Taken together, skilled table tennis players are likely to use unique visual patterns for interceptive sports players to estimate spatiotemporal information about the ball.

6
The Relationship Between Visual Motion Detection Thresholds and Visual Sensitivity to Medial/Lateral Balance Control

DiBianca, S. J.; Reimann, H.; Gray, J.; Peterka, R. J.; Jeka, J. J.

2025-02-12 neuroscience 10.1101/2025.02.11.636904 medRxiv
Top 0.1%
12.6%
Show abstract

The ability to differentiate between self-motion and motion in the environment is an important factor for maintaining upright balance control. Visual motion can elicit the sensation of a fall by cueing a false position sense. While there is evidence supporting the role of central vision and fall risk, including measures of contrast sensitivity, depth perception, and size of the visual field, the relationship between motion detection thresholds and balance control remains unknown. The aim of this study is to explore the relationship between thresholds for visual motion detection (VMDTs) of the environment and measures of visual sensitivity to balance disturbances in the environment while walking. Thirty young adults (18-35 years) and thirty older adults (55-79 years) participated in a counter-balanced study where they 1) walked on a self-paced treadmill within a virtual environment that delivered frontal plane multi-sine visual disturbances at three amplitudes (6{degrees}, 10{degrees}, and 15{degrees}), and 2) performed 100 trials of a two-alternative forced choice (2AFC) task in which they discriminated between a counterclockwise ("left") and clockwise ("right") rotation of a visual scene under three conditions (standing, standing with optic flow, and walking). Visual sensitivity was measured using frequency response functions of the center of mass displacement relative to the screen tilt (cm/deg) while VMDTs were measured by fitting a psychometric curve to the responses of the 2AFC task. We found significant positive correlations between measures of visual sensitivity and VMDTs for 7 out of the 9 conditions in young adults, and nonsignificant positive correlations between the two measures in older adults. VMDTs were overall higher in older adults, although not significantly in the standing condition, indicating more motion in the environment is required for older adults to consciously perceive it. VMDTs also tended to increase from standing, standing with optic flow, and walking, although not significantly between the standing and standing with optic flow conditions for both populations. We interpret the positive correlations between the two measures as an indication that individuals with lower motion detection thresholds can more accurately differentiate between self-motion and motion in the environment, resulting in lower responses from visual disturbances in the environment.

7
Misalignment between perceived and actual ability on a balance beam walking task

Beech, S.; Geisler, C.; Creer, S.; Monoli, C.; Render, A. C.; Fino, P. C.

2025-11-14 physiology 10.1101/2025.11.10.687691 medRxiv
Top 0.1%
12.6%
Show abstract

Effective dynamic balance control is necessary to maintain stability, but it is an individuals self-perceived ability that ultimately determines movement selection. Accurate self-estimation of balance ability is therefore essential to ensure that movement choices align with true capability. This study examined individuals perception of their ability on a clinically standardized Narrowing Beam Walking Task (NBWT) to examine 1) the initial perception of balance ability before attempting the task, and 2) how experience completing the task improves the accuracy of self-perceived balance. Collegiate athletes provided self-estimates of performance at baseline (before any trials with the task), early-training (after completing two trials), and post-training (after a further 8 trials). Actual task performance was quantified using the final 8 trials. At baseline, athletes poorly estimated their ability: individuals with poorer task performance tended to overestimate their ability while higher-performing individuals tended to underestimate their ability. With practice, absolute estimation error significantly decreased, indicating that task-specific exposure facilitated recalibration to bring self-estimates of performance in closer alignment to actual performance. These effects were consistent across all tested sporting disciplines. These findings show that effective balance control and frequent engagement in similar, but unrelated balance tasks, does not facilitate accurate self-perception of performance on the NBWT. Instead, brief task-specific exposure was required to refine balance estimates. These findings have implications for balance testing and rehabilitation that seeks to improve mobility in populations whose misjudgments of balance ability are often associated with negative outcomes, such as falls.

8
Sensitivity Of Medial/Lateral Balance Control To Visual Disturbances While Walking In Young And Older Adults

DiBianca, S. J.; Reimann, H.; Gray, J.; Peterka, R. J.; Jeka, J. J.

2024-12-16 neuroscience 10.1101/2024.12.10.627754 medRxiv
Top 0.1%
12.0%
Show abstract

Humans integrate multiple sources of sensory information to estimate body orientation in space. Balance control experiments while standing provide evidence that the contributions of these sensory channels change under different conditions in a process called sensory reweighting. This study aims to address whether there is evidence for sensory reweighting while walking and explores age-related differences in medial/lateral balance control under visually perturbing walking conditions. Thirty young adults (18-35 years) and thirty older adults (55-79 years) walked on a self-paced treadmill within a virtual environment that delivered frontal plane multi-sine visual disturbances at three amplitudes (6{degrees}, 10{degrees}, and 15{degrees}). Frequency response functions were used to quantify visual sensitivity to balance disturbances, while spatiotemporal gait parameters (e.g., step width, step-width variability) were measured to assess balance control. Visual sensitivity decreased in both populations with increasing stimulus amplitude, analogous to the sensory reweighting hypothesis in balance control while standing. Despite the decrease in visual sensitivity, the compensatory upweighting of other sensory systems was not observed through measurements of remnant sway. Older adults exhibited higher visual sensitivity at all amplitudes compared to young adults, indicating a more sensitive response to visual disturbances to balance control. Both groups showed increases in step width and step width variability with higher visual amplitudes, with older adults demonstrating more pronounced effects. Weak correlations existed between changes in visual sensitivity and changes in step width and step width variability suggesting a limited interaction between sensory reweighting and gait stability.

9
Embodiment of a functionally altered virtual arm in children and adults

Johannsen, L.; Pi, Y.; Thurlbeck, S.; Gillies, M.; Pan, X.; Cowie, D.

2025-01-03 animal behavior and cognition 10.1101/2025.01.03.631079 medRxiv
Top 0.1%
11.9%
Show abstract

While the embodiment of non-human body parts is well-established, the precise conditions that facilitate this remain incompletely understood. One critical yet underexplored factor is whether the non-human body part affords greater or lesser functionality than its biological counterpart. This study investigated how the sensorimotor capabilities of a dynamic virtual arm modulate the experience of embodiment. Given that childrens body representations are widely considered to be more flexible than those of adults, they may be especially suited to embodying functionally altered virtual bodies. To test this, both child and adult participants engaged in goal-directed forward reaching movements with a virtual arm to feed animals within an immersive virtual environment. Reaching functionality was systematically manipulated via changes in visual gain, adjusting the arms length and functionality from a normal (100%) condition, to be slightly reduced (80%); slightly increased (120%); or markedly increased (400%). Our findings reveal that extreme alterations in reaching functionality (400% visual gain) significantly reduced subjective ratings of limb ownership, an effect most evident in adult participants. Despite these perceptual disruptions, participants across all ages adjusted their reach kinematics in ways that reflected an integration of the virtual arms perceived capabilities with the physical limitations of their own bodies. Interestingly, children responded to the altered embodiment with more cautious and less refined movement strategies than adults, suggesting developmental differences in adaptive motor control over non-human bodies. Moreover, across both age groups, exposure to functionally enhanced virtual arms led to increased subjective estimates of reaching affordances, highlighting the influence of altered sensorimotor feedback on perceived action capabilities. Collectively, these results demonstrate that the sense of body ownership, the accuracy of body representations, and the properties of sensorimotor control are closely associated with bodily function. Moreover, while children may exhibit greater tolerance to functional alterations in terms of perceived ownership, they do not show superior motor control. These findings reveal that sensorimotor function and developmental factors interact to shape the boundaries of embodiment in virtual contexts.

10
Digital Natives and Dual Task: Handling It But Not Immune Against Cognitive-Locomotor Interferences

Dierick, F.; Buisseret, F.; Renson, M.; Luta, A. M.

2019-08-02 physiology 10.1101/723775 medRxiv
Top 0.1%
10.2%
Show abstract

Digital natives developed in an electronic dual tasking world. This paper addresses two questions. Do digital natives respond differently under a cognitive load realized during a locomotor task in a dual-tasking paradigm and how does this address the concept of safety? We investigate the interplay between cognitive (talking and solving Ravens matrices) and locomotor (walking on a treadmill) tasks in a sample of 17 graduate level participants. The costs of dual-tasking on gait were assessed by studying changes in stride interval time and its variability at long-range. A safety index was designed and computed from total relative change between the variability indices in the single walking and dual-task conditions. As expected, results indicate high Ravens scores with gait changes found between the dual task conditions compared to the single walking task. Greater changes are observed in the talking condition compared to solving Ravens matrices, resulting in high safety index values observed in 5 participants. We conclude that, although digital natives are efficient in performing the dual tasks when they are not emotional-based, modification of gait are observable. Due to the variation within participants and the observation of high safety index values in several of them, individuals that responded poorly to low cognitive loads should be encouraged to not perform dual task when executing a primate task of safety to themselves or others.

11
Visual dependence in postural control is increased in older adults

Neumann, S.; Mvomo, C.; Ravi, D. K.; Schulte, F. A.; Asslaender, L.; Easthope Awai, C.

2025-08-09 neuroscience 10.1101/2025.08.06.668916 medRxiv
Top 0.1%
10.2%
Show abstract

Successful postural control depends on the integration of visual, vestibular, and proprioceptive inputs. With age, postural control degrades, leading to impaired balance and greater fall risk. Understanding how this integration changes over the lifespan is invaluable for designing more effective interventions that enable healthy postural control in older age. Earlier studies measured visual dependence using perceptual tasks or spontaneous sway comparisons across visual conditions. This study evaluates how visual dependence differs between younger and older adults within the postural control mechanism using a Central Sensorimotor Integration (CSMI) test. Eighty healthy adults (n=40, 60-87 years, n=40, 21-52 years) were exposed to small pseudorandom visual scene movements implemented in virtual reality while standing on a compliant surface. Sway responses were measured using virtual reality trackers and interpreted using an established frequency domain balance control model. Model parameters included visual weight, proportional and derivative feedback gains, time delay, and torque feedback gain. Test-retest reliability was assessed in a subgroup (n = 40) and showed excellent intra-class correlation coefficients for visual weight, proportional and derivative feedback gains (ICC = 0.89- 0.96), and lower ICCs for time delay (ICC=0.59) and torque parameters (ICC=0.39). The main difference between age groups was visual dependence, with older adults relying 40% on vision, compared to 33% for the younger group (p = 0.042). No significant group differences were found in other model parameters. Our results provide direct evidence of an increase in visual contribution to posture control with age.

12
Improvement of speed-accuracy tradeoff during practice of a point to point task in children with secondary dystonia

Kasiri, M.; Biffi, E.; Ambrosini, E.; Pedrocchi, A.; Sanger, T. D.

2023-05-16 rehabilitation medicine and physical therapy 10.1101/2023.05.11.23289830 medRxiv
Top 0.1%
10.0%
Show abstract

The tradeoff between speed and accuracy is a well-known constraint for human movement, but previous work has shown that this tradeoff can be modified by practice, and the quantitative relationship between speed and accuracy may be an indicator of skill in some tasks. We have previously shown that children with dystonia are able to adapt their movement strategy in a ballistic throwing game to compensate for increased variability of movement. Here we test whether children with dystonia can adapt and improve skill learnt on a trajectory task. We use a novel task in which children move a spoon with a marble between two targets. Difficulty is modified by changing the depth of the spoon. Our results show that both healthy children and children with secondary dystonia move more slowly with the more difficult spoons, and both groups improve the relationship between speed and spoon difficulty following one week of practice. By tracking the marble position in the spoon, we show that children with dystonia use a larger fraction of the available variability, whereas healthy children adopt a much safer strategy and remain farther from the margins, as well as learning to adopt and have more control over the marbles utilized area by practice. Together, our results show that both healthy children and children with dystonia choose trajectories that compensate for risk and inherent variability, and that the increased variability in dystonia can be modified with continued practice.

13
The Stop Signal Stepping Task: how action cancellation commands disrupt step initiation in young and healthy older adults

Healey, R.; Wells, M.; Salomoni, S.; Puri, R.; Hinder, M.; St George, R.

2025-02-25 neuroscience 10.1101/2025.02.24.640005 medRxiv
Top 0.1%
10.0%
Show abstract

Action cancellation - the ability to rapidly cancel an initiated movement in response to unexpected events - has been extensively studied in the upper limb using the stop signal task (SST). During gait, action cancellation is needed to stop and modify steps to avoid hazards and prevent falls. By adapting the SST to step initiation, this study investigated how the anticipatory postural adjustment (APA) and foot-lift phases of forward stepping were affected by action cancellation commands, and whether this changed with healthy ageing. The SST was performed in stepping, foot tap, and finger button conditions in 27 young (Mage = 28.7 years) and 29 healthy older adults (Mage = 70.1 years). Across conditions, older adults exhibited slower response speed compared to young adults and greater proactive slowing of responses when stop cues were anticipated. However, there was no significant difference in stopping speed between young and older adults. Stopping speed was fastest in the finger tap condition, and slowest in the step condition. When an APA was initiated in a step cancellation trial, the magnitude of the weight shift toward the step leg did not differ between successful and unsuccessful foot-lift cancellations. Foot-lift could be cancelled when stop cues were presented at similar phases of step preparation for young and older adults. These results suggest that the initial loading of the step leg is a ballistic process, however as weight is shifted toward the stance leg, action cancellation commands responding to external stimuli can decouple the APA and foot-lift step phases. Key PointsO_LIThe stop signal task (SST) - which allows an estimation of stopping speed independently of response speed - was applied to voluntary stepping in young and older adults. C_LIO_LIWhile response speed was slower for older than young adults, stopping speed was not significantly different between age groups in the upper limb, lower limb when seated, and during forward stepping. C_LIO_LIWhen stop cues were introduced, response speed slowed more in older than young adults, and more in the upper than the lower limb (i.e., Foot Tap and Step conditions). C_LIO_LIThe initial preparatory weight shift toward the stepping foot was not significantly different between successfully cancelled steps and normal steps, highlighting the ballistic nature of the early phase of step preparation. C_LIO_LIPrior to foot-lift, action cancellation commands could decouple the preparatory weight shift phase from foot-lift at similar stages of step initiation in young and healthy older adults. C_LI

14
Standing on elevated platform changes postural responses during arm movement

Mochizuki, L.; Pennone, J.; Bigongiari, A.; Cosme, R. G.; Cajueiro, M.; Amadio, A. C.

2020-08-14 neuroscience 10.1101/2020.08.13.250266 medRxiv
Top 0.1%
9.2%
Show abstract

This study investigated the muscle activity during the preparatory (anticipatory postural adjustment, APA), execution (online postural adjustments, OPA), and compensatory (compensatory postural adjustment, CPA) phases during standing with eyes opened or closed on an elevated platform. Eight healthy young women stood in the upright position, with eyes opened or closed, and did as-fast-as-they-could shoulder flexions on the ground and on 1-m-height-portable-elevated-platform. The surface EMG of trunk (lumbar extensor, and rectus abdominis) and lower limb (rectus femoris, biceps femoris, tibialis anterior and gastrocnemius lateralis) muscles during this task were recorded (1 kHz sampling frequency) and compared during these three phases. Analysis of variance was applied to compare the effects of height (floor and elevated platform), vision (open and closed), and postural adjustment (APA, OPA and CPA) into the activity of each muscle. These muscles were more active during OPA (p<0.0001) and less active during APA. On the elevated platform, these postural muscles presented more activty during APA (p<0.001). During the most stable condition (on the ground with eyes opened), muscle activity during APA and OPA was negatively correlated, and not correlated between OPA and CPA. Our results suggest postural control adapts to sensory, motor, and cognitive conditions. Therefore, the increased demand for postural control, generated due to the height of the support base, provokes the need for greater flexibility of postural synergies and causes a change in muscle activity. Summary StatementWe discuss how postural muscle activity behaves before and after a fast upper arms movement when someone stands on a elevated platform or on the ground.

15
How increased cognitive load affects the dual-task cost in healthy young adults? A randomized, double-blind sham-controlled study

Behrangrad, S.; Mansouri, F.; Zoghi, M.; Jaberzadeh, S.

2021-11-23 neuroscience 10.1101/2021.11.23.469768 medRxiv
Top 0.1%
9.0%
Show abstract

Our ability to interact flexibly with the surrounding environment and achieve an adaptive goal-directed response is one of the necessities of balance control. This study aimed to examine the interaction between cognitive demand and the necessity for keeping balance in unstable conditions. We examined the effects of performing two cognitive tasks, namely the Stroop test and Wisconsin Card Sorting Test (WCST), on postural balance in healthy young adults. Stroop and the WCST test assess selective attention and cognitive flexibility in shifting between rules, respectively. Thirty-two healthy adults were included in two experimental conditions (control and treatment) in random order, separated by at least seven days. Standing balance was evaluated by the Sway Medical Mobile application in eyes open (EO) and eyes closed (EC) in different stance positions: feet apart, feet together, semi-tandem, tandem, and single-leg stance (SLS). Balance was evaluated before and after the cognitive test in each experimental condition. Our findings indicate that performing cognitively demanding tasks adversely affected the balance ability in more demanding balance tests such as the SLS with EC (P {square} 0.05). However, no significant changes were seen in other balance tests (P {square} 0.05). Additionally, no significant changes were seen in balance ability after the Stroop or Wisconsin card sorting test alone. These results confirm that performing cognitively demanding tasks significantly reduced the ability to keep balance in less stable conditions. These findings have significant implications in understanding and preventing falls and incidents resulting from an impaired balance in complex and cognitively demanding conditions.

16
Changes in inter-limb coordination and kinetics due to gradually introduced locomotor adaptation in people with trans-tibial amputation

Selgrade, B. P.; Chang, Y.-H.

2025-07-21 rehabilitation medicine and physical therapy 10.1101/2025.07.18.25331783 medRxiv
Top 0.1%
8.5%
Show abstract

People with amputation walk asymmetrically, leading to increased risk of intact leg injury. Split-belt treadmill walking using error augmentation has potential to correct this asymmetry. The purpose of this study was to assess how people with trans-tibial amputation and matched control subjects would adapt their limb forces to gradual onset split-belt treadmill walking. Consistent with prior split-belt results in sudden onset split-belt walking, we hypothesized that, after gradual onset split-belt walking, people with trans-tibial amputation and intact controls would display aftereffects in braking force but not propulsive force. We also hypothesized that both groups would have aftereffects in step length symmetry and double support, indicating predictive control of inter-leg coordination. People with trans-tibial amputation and control subjects displayed aftereffects in braking force, propulsive force, double support time, and step length symmetry. People with trans-tibial amputation displayed an aftereffect in step length opposite their baseline asymmetry. Both subject groups had aftereffects in fast (intact) leg forces that were larger for braking and smaller for propulsive forces than baseline. These findings indicate that gradual onset split-belt adaptation involves predictive control of inter-leg coordination and leg forces, which is not impaired by trans-tibial amputation. Predictive control of step length and braking is consistent with prior work, but these results suggest different adaptive control of propulsion than prior sudden onset research. This study shows that gradual onset split-belt walking may correct step length asymmetries in people with trans-tibial amputation, but increased intact leg braking aftereffects has potentially negative implications for correcting amputation-related kinetic asymmetries.

17
Stopping and Changing Expected and Unexpected Movements

Weber, S.; Vucak, N.; Salomoni, S. E.; Ross, A. J.; Coleman, E.; Hinder, M. R.

2026-02-18 neuroscience 10.64898/2026.02.16.706101 medRxiv
Top 0.1%
8.4%
Show abstract

The capacity to cancel or adapt planned actions in response to changing environmental demands is essential for navigating our complex world. While past research has shown that an individuals expectations of upcoming movement demands influence the speed of action initiation, the effect this has on subsequent cancellation or adaption of that movement remains unknown. 25 healthy adults completed stop signal tasks and stop change tasks in which biasing cues (e.g., "70% left") accurately indicated the probability that a left, or right button press would be required. As expected, responses that were congruent with the cue were faster than incongruent responses; however, biasing cues had no effect on behavioural or physiological (electromyographical) indices of stopping speed. Stopping latencies were found to be faster in the stop change task than the stop signal task, corroborating other recent work. However, a second experiment (25 healthy adults) which used the same stimuli for both tasks (varying only the instructions), revealed no difference - highlighting the sensitivity of the stop process to stimulus effects, and a common confound in the literature. We also observed that physiological indices of action reprogramming (following a stop) were faster in congruent than incongruent trials. Collectively, these results suggests that preparatory changes that accompany expected movements influence the enaction of movement both prior to, and after stopping, but the stop mechanism itself, remains independent of these preparations. These results inform how action cancellation and adaption are applied in real world environments, where expectations continually interface with our motor plans. HighlightsO_LI* Anticipating a movement increases the speed of its enaction but not subsequent cancellation C_LIO_LI* Expected movements can be reprogrammed more quickly than unexpected movements C_LIO_LI* The latency of action cancellation is highly sensitive to stimulus effects C_LI

18
The effect of perturbation magnitude on lower limb muscle activity during reactive stepping using functional data analysis

Saumur, T. M.; Nestico, J.; Mochizuki, G.; Perry, S. D.; Mansfield, A. M.; Mathur, S.

2020-12-18 neuroscience 10.1101/2020.12.17.423261 medRxiv
Top 0.1%
8.3%
Show abstract

This study aimed to determine the effect of perturbation magnitude on stance and stepping limb muscle activation during reactive stepping using functional data analysis. Nineteen healthy, young adults responded to 6 small and 6 large perturbations using an anterior lean-and-release system, evoking a single reactive step. Muscle activity from surface electromyography was compared between the two conditions for medial gastrocnemius, biceps femoris, tibialis anterior, and vastus lateralis of the stance and stepping limb using functional data analysis. Stance limb medial gastrocnemius and biceps femoris activation increased in the large compared to small perturbation condition immediately prior to foot-off and at foot contact. In the stepping limb, significant increases in medial gastrocnemius, biceps femoris, and tibialis anterior activity occurred immediately prior to foot-off during the large perturbations. Similar to the stance limb, medial gastrocnemius and biceps femoris activity significantly increased during and following foot contact in the large, compared to small, perturbation condition. Lastly, vastus lateralis activity significantly increased for large, compared to small, perturbations during foot-off and immediately following foot contact. These findings highlight lower limb muscle activity modulation associated with perturbation magnitude throughout reactive stepping and the additional benefit of implementing functional data analysis to study reactive balance control.

19
Visuomotor phase-locked loop reproduces elliptic hand trajectories across different rhythms

Matic, A.

2022-08-29 neuroscience 10.1101/2022.07.20.500761 medRxiv
Top 0.1%
8.2%
Show abstract

A well-known phenomenon in human hand movement is the correlation between speed and curvature, also known as the speed-curvature power law (V{approx}kC{beta}). In drawing elliptic shapes, the exponent is often found to be {beta} {approx} -1/3, however it is not clear why the power law appears and why the exponent is near -1/3. More fundamentally, it is not clear how do people track elliptic targets. In answering these questions, Ive analyzed trajectories of participants cursors while they tracked visual targets moving along elliptical paths, across different target speed profiles and cycle frequencies. The speed-curvature power law emerged when drawing ellipses at about 1 Hz or faster, regardless of the target speed profile, and it did not emerge for lower frequency movements. Analysis of the position frequency spectrum shows that the target-cursor trajectory transformation may be seen as a low-pass filter. Comparison of different hypothetical salient features of the visual field shows that phase difference (angular difference between the cursor and the target) and size difference (difference in the sizes of the elliptic paths) are the features most likely used in the task. The next experiment confirmed that phase and size difference could be controlled variables because participants kept them stable even under direct pseudorandom disturbances. A numerical model simulating the sensorimotor processes of the participant, similar to a phase-locked loop, using the visual features of phase and size difference as controlled variables, performed the same target tracking tasks as the participants. When fitted, the model closely replicated position and speed profiles of the participants across all trials, as well as the emergence of the power law at high frequencies. The model also reproduced the trajectories of participants in the experiment with direct pseudorandom disturbances. In conclusion (1) the speed-curvature power law emerges as a side effect of movement system properties, namely low-pass filtering in the sensorimotor loop; (2) people could be tracking elliptical targets by varying the frequency and amplitude of an internal pattern generator until the produced phase and shape size match the targets phase and shape size. The model generates new hypotheses about the neural mechanisms of rhythmic movement control.

20
Assessment of Human Expertise in First-Person Shooter Games

Donovan, I.; Saul, M. A.; DeSimone, K.; Listman, J. B.; Mackey, W. E.; Heeger, D. J.

2022-07-04 neuroscience 10.1101/2022.06.30.498231 medRxiv
Top 0.1%
7.1%
Show abstract

Contrary to traditional professional sports, there are few standardized metrics in professional esports (competitive multiplayer video games) for assessing a players skill and ability. To begin to address this, we assessed the performance of professional-level players in Aim Lab, a first-person shooter training and assessment game, within two separate target-shooting tasks. These tasks differed primarily in the relative incentive for fast and imprecise shots versus slow and precise shots. Each players motor acuity was measured by characterizing the speed-accuracy trade-off in shot behavior: shot frequency and shot spatial error (distance from center of a target). We also characterized the fine-grained kinematics of players mouse movements. Our findings demonstrate that: 1) movement kinematics depended on task demands; and 2) individual differences in motor acuity were significantly correlated with both kinematics and the number of movements needed to hit a target. We demonstrate the importance of transforming from orientation in the virtual environment to centimeters on the mouse pad, as well as accounting for differences in mouse sensitivity across players, for characterizing human performance in first-person shooter games. This approach to measuring motor acuity has widespread application not only in esports assessment and training, but also in basic (motor psychophysics) and clinical (gamified rehabilitation) research.